Here are some of the games and other software by timetocode LLC. Most of these are commercial projects or were R&D for one of the more recent projects. The blog has a more detailed history for most.
A networking layer for JavaScript games. Compresses game state to binary over websockets and follows an authoritative server model. Misc. support for entity interpolation, prediction, and lag compensation. High performance (50-400 concurrent players depending on settings).
Voxely zombie first person shooter. Due for release in mid May 2019.
Also lives on in bruh
I'd like to resurrect this project.
The game is a race to collect to gold in a dangerous cavern.
Much of this game lives on in bruh.
An early ancestor to both Sharkz.io and a real catalyst for nengi.
A culmination of a few other terrain generation projects. A derivative of this code went on to make the nebula effects in the space game as well as the coral reef backgrounds of Sharkz.io.
https://github.com/timetocode/volcanic-island-generatorI released a playable (but not great) version in 2013 on this website that showcased the lumberjack ai, but it needed reset every time they ran out of trees :D. This project had a lot of R & D for everything made since. Nengi began inside of this project, as did most of my love for JavaScript.
Here's a little demo that just shows the ai without loading up the rest of the game: lumberjack ai builds some houses.
A random little forray into mobile development (lua, Corona SDK), before committing to JavaScript + HTML5. Youtube of gameplay
There are quite a few of these in the blog. Some of these were made either by generating data to be consumed by blender. A few were made in a playable engine called XuProto (a C# voxel engine prototype, no longer exits).
A tower defense game made in flixel (AS3). Released in 2012 with a few levels (no longer available). One of my earliest commercial game development attempts.
A lock-step real time strategy game about mining (C#). This had a top down view and the ability to select units and give them commands. It was also multiplayer, somehow. There's a lot on this project in the blog.