Projects

Here are some of the games and other software by timetocode LLC. Most of these are commercial projects or were R&D for one of the more recent projects. The blog has a more detailed history for most.

Active Development

nengi.js (2015-current)

A networking layer for JavaScript games. Compresses game state to binary over websockets and follows an authoritative server model. Misc. support for entity interpolation, prediction, and lag compensation. High performance (50-400 concurrent players depending on settings).

ZombiesWithGuns.ioALPHA (2019)

Voxely zombie first person shooter. Due for release in mid May 2019.

JigsawPuzzles.io (2018-current)

Massively multiplayer jigsaw puzzles.

Older projects & games

Bruh.io (2017-2018)

Played 29+ million times.

'cat n mouse' (2017)

'br 2d shooter w/ generated land and line of sight' (2017)

Also lives on in bruh

Sharkz.io (2016)

A massively multiplayer shark battle in your browser.

Played 2+ million times.

'mining game prototype' (2016)

I'd like to resurrect this project.

The game is a race to collect to gold in a dangerous cavern.

'battle royale 2d shooter w/ destructible terrain' (2016)

Much of this game lives on in bruh.

'space game' (2014 - 2015)

An early ancestor to both Sharkz.io and a real catalyst for nengi.

Volcanic island procedural terrain generator (2014)

A culmination of a few other terrain generation projects. A derivative of this code went on to make the nebula effects in the space game as well as the coral reef backgrounds of Sharkz.io.

https://github.com/timetocode/volcanic-island-generator

'action mmo rpg prototype' (some 2012, mostly 2013-2014)

I released a playable (but not great) version in 2013 on this website that showcased the lumberjack ai, but it needed reset every time they ran out of trees :D. This project had a lot of R & D for everything made since. Nengi began inside of this project, as did most of my love for JavaScript.

Here's a little demo that just shows the ai without loading up the rest of the game: lumberjack ai builds some houses.

unfinished match 3 mobile game lua (2013)

A random little forray into mobile development (lua, Corona SDK), before committing to JavaScript + HTML5. Youtube of gameplay

Misc procedural generation projects (2012)

There are quite a few of these in the blog. Some of these were made either by generating data to be consumed by blender. A few were made in a playable engine called XuProto (a C# voxel engine prototype, no longer exits).

Pix-ElateD Tower Defense (2012)

A tower defense game made in flixel (AS3). Released in 2012 with a few levels (no longer available). One of my earliest commercial game development attempts.

Loam (2012)

A lock-step real time strategy game about mining (C#). This had a top down view and the ability to select units and give them commands. It was also multiplayer, somehow. There's a lot on this project in the blog.